World War II shooters were once the hot topic in online gaming. The “Call of Duty” series paved the way for the fame surrounding the intense era where technological innovations and massive battles consumed every corner of the world. Recently, most AAA game companies have moved away from the 1940s, claiming the genre has been milked beyond any use of revenue generation. One PC game has proven that to be very wrong, revitalizing the genre in the World War II First Person Shooter called Post Scriptum.
This game takes a heavy focus on realism and teamwork, utilizing modern game mechanics to ensure the most immersive experience. The game is set in the Second World War where players are dropped into maps which stretch tens of kilometers. Players will quickly find that teamwork and communication as well as good leadership is the key to success in this game. With infantry combat being the most decisive element in the game, squad leaders are given the power to call in spawn points for their teammates on the go called a “rally.” The importance of these can not be stressed enough until a player has to haul their pack over 1km to reach combat. The rally drops the player close to the fight to keep a sustained engagement. On top of that, the diverse class selection keeps combat intense. Players can choose from the classic rifleman to the more intense classes such as indirect fire, machine gunners, sappers and anti-tank assets.
All of these play a critical part but in this game, the most important class is the well known, but lesser played medic. This game, pushing for tactical realism only requires 1-2 shots to incapacitate. The medic will quickly become your best friend, reviving you in dire looking situations.
Some key elements which add to the immersive experience range from small mechanics to massive parts of the game. The stamina bar is a key element to maximizing a players time alive. This stamina bar decreases quickly while sprinting and can be recharged either by standing still or using one of seven canteen swigs to quickly regenerate. Players must also take caution when under intense fire. In this game, not hitting your shot does not mean it is totally wasted. Suppression is a key element in the game which can turn the tides of any firefight. A round whizzing by a players head will darken the borders of their screen, telling the player that they are under enemy fire. On top of that, the players stamina bar will slightly decrease making it harder to aim. This mechanic is best demonstrated by machine gunners who can lay down intense volumes of fire onto an enemy position, pinning them down.
The second element in this game brings steel onto the battlefield with intense fire and a massive presence. The Armored Sections require mix the intense teamwork required in the game with precision coordination and accurate fire. Each tank or armored car ranged from 2 to 4 seats. Each state serves a specific purpose as it would during the era of the war. Seat positions include the driver, gunner, commander and hull gunner. Each position plays a key role in moving and firing this vehicle as there is no third person mode in this game. Each position also has multiple view options from the first person. For example, the driver is able to have their head exposed out of the hatch for a better view but sacrifices the security of the tank or can go “hatch down” where their view is limited to a small panel in the tank. The gunners view is also confined to either the gun optics or periscope. This is where the commander plays such a key role. On top of directing the driver and gunner, the commander also has the best view, either exposing themselves on top of the tank for a full 360 view or using the commanders hatch. The commander guides the driver on routes while also directing the gunner where and when to fire. However, when one side fields armor the other faction is sure to bring their own. Massive tanks of history such as the Tiger I, Sherman Firefly, and Cromwell tank lurk in the shadows, suppressing and destroying targets from kilometers away.
The intensity of tank combat in this game is unmatched compared to any other game played. Coming over a berm in a Sherman Firefly just to meet a Tiger I pushing over a far hill turns a fun time into an intense situation. The commander screams orders as the driver and gunner in synchronization move the tank to counter the intense frontal armor of the Tiger. This game will surely get your adrenaline pumping.
The last major mechanic in this game is the logistics section. Although not nearly as exciting as the combat sections, the logistics section plays a key role in the attack AND defense of an objective. Logistics elements can build structures to support spawning such as the FOB (Forward Operating Base) as well as defensive structures to halt enemy movement. A good logistics soldier knows exactly where to place defenses, repair stations for the vehicles, and FOBs to best support their teammates.
Coordinating the entire operation either from the rear or in the firefight is the platoon commander. The platoon commander can call in decisive support such as strafing runs, artillery bombardments, and smoke screens to assist his subordinates in either attacking or defending an objective. A good platoon commander can have a major effect on the battlefield and is the decisive point between victory and defeat.
Post Scriptum brings the intensity of the Second World War back into First Person Shooters while bringing a new and realistic feel to the game. Post Scriptum is currently only available on PC where it can be downloaded online or on Steam.
Warning to the buyer:
Check your PC specs against the minimum requirements to run the game as the game requires some newer specs in order to run.